Now we never had much use for the stealth and resource categories and would rather be able to stack up firing or health upgrades. This mechanic is initially a little bit of a faff though because firstly each Chip takes up a number of your limited slots meaning you can only ever equip some of them and, more annoyingly, they come in various categories (health, stealth, firing, resources, defence, repair and movement) and you can’t equip two from the same category. The main upgrades come in the form of ‘Chips’ and these imbue your ship with various perks. They arrive as random pick ups but you can also purchase the ones you want from in-game shops. A couple of these were essential to our success (the missile launcher and the laser) while others seemed kind of useless. These have limited ammo but do more damage and they vary from dual/triple guns to various missile and rocket launchers, electric waves, gatling guns and lasers. Sure, you’ve got your weedy primary weapon but before long you might find a secondary weapon. It took a little while for the game to click, somewhere in our second or third run and it’s the upgrading mechanic that made it do that. There’s definitely a feel of Xenon and SWIV with this game having the same wide, landscape view but also in that the game doesn’t rely on precision but definitely does need you to get out of the way when things get hot. It’s not very dynamic or exciting (especially as we’ve recently been playing Akai Katana and Danmaku Unlimited 3 but those are bullet-hell shooters and this game is very much in the style of the 16-bit shooters. It’s not the best first impression though as initially you’ll only be using one fire button and you’re not exactly putting out much firepower which is evident as even the game’s first enemies will take four shots to destroy. This game comes with no plot and instead just throws you into the action. That said, they’ve dabbled in a lot of genres in the past since making Gameboy Advance games in 2006. We last encountered their work when we reviewed their Tetris clone, Tetraminos, but now they’ve switched gears entirely with this rogue-like shooter. Nova Strike is a vertically-scrolling shoot ’em up from French/Thai developers Sanuk Games. Augin PS5 / Reviews tagged 16-bit / horizontally-scrolling / nova strike / retro / shoot em up / upgrades by Richie
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |